PlayBasic 1.49
dans lesDevelopment::Compilers & Interpreters
PlayBasic is a game making tool, based upon the Easy-To-Use Basic Programmation Langue. It was developed by game enthusiasts for game enthusiasts, and incorporates more than 20 years experience in the field. Our aim was to produce a simpler Langue, a basic that game users the same 'sit down and play' experience of older languages, but with a more modern feature set. We want everybody to experience the fun and challenge of making their own Jeux again, without needing a university degree!
Since PlayBasic focuses on game creation, it provides you with a wealth of graphical features. Ranging from Mapping (Creating worlds), Sprites, Image effects, Cameras, Shapes, Texture Mapping through to a full set of traditional 2D vector art (Dots/lines/boxes through to polygons).
Sprite capabilities are one the most critical parts of any game creation tool. PlayBasics sprite engine not only supports Rotation / Scaling / Flipping, but various real time image manipulation effects such as Alpha Blending (Variable, Additive, Subtractive), logical masking through to Raster Bar and real time Colour Replacement just to name a few.
But, what would good is a game making tool without a good collision Système ? Virtually useless ! So we've included seven different collision methods. Including Pixel Perfect Collision, Rect, Rotated Rect, Circular, Polygonal, Sliding and Sticky modes. You can mix vector collision modes with pixel perfect collision and vice versa. Making PlayBasic's collision Système arguable the most advanced available !
PlayBasic comes with a comprehensive code editor, built in Debugger, Outils and over 400 hundred examples to get you started. Moreover, we are always open to your feedback! We want PlayBasic to be as powerful, flexible and of course as much FUN as possible.
So if your like me and remember when Programmation was fun, or just feel like you'd like to start learning, then give PlayBasic a try !
Since PlayBasic focuses on game creation, it provides you with a wealth of graphical features. Ranging from Mapping (Creating worlds), Sprites, Image effects, Cameras, Shapes, Texture Mapping through to a full set of traditional 2D vector art (Dots/lines/boxes through to polygons).
Sprite capabilities are one the most critical parts of any game creation tool. PlayBasics sprite engine not only supports Rotation / Scaling / Flipping, but various real time image manipulation effects such as Alpha Blending (Variable, Additive, Subtractive), logical masking through to Raster Bar and real time Colour Replacement just to name a few.
But, what would good is a game making tool without a good collision Système ? Virtually useless ! So we've included seven different collision methods. Including Pixel Perfect Collision, Rect, Rotated Rect, Circular, Polygonal, Sliding and Sticky modes. You can mix vector collision modes with pixel perfect collision and vice versa. Making PlayBasic's collision Système arguable the most advanced available !
PlayBasic comes with a comprehensive code editor, built in Debugger, Outils and over 400 hundred examples to get you started. Moreover, we are always open to your feedback! We want PlayBasic to be as powerful, flexible and of course as much FUN as possible.
So if your like me and remember when Programmation was fun, or just feel like you'd like to start learning, then give PlayBasic a try !
Ce qu'il y a de neuf dans cette version de PlayBasic
Dégagement date: 2006-09-17
Recent additions include pseudo 3D support, 32bit Alpha Channels, more dynamic array and trig helper commands plus a very healthy 25% code execution performance boost!
Recent additions include pseudo 3D support, 32bit Alpha Channels, more dynamic array and trig helper commands plus a very healthy 25% code execution performance boost!
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